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Scrap mechanic all mods
Scrap mechanic all mods










  1. Scrap mechanic all mods how to#
  2. Scrap mechanic all mods mod#

In Maya we use cm (centimeters) as our working unit. Also the the pivot axis of the model should follow the example below. Before exporting, make sure your model is placed in origin with the pivot centered. STEP 1: First off, you need to make a model. You also have to change visibility from hidden to public if you want other people in the community to be able to find it.

Scrap mechanic all mods mod#

If you're pleased with how your block looks you can share your mod on the steam workshop by pressing the "Upload To Steam" button in the Scrap Mechanic Mod Tool. If everything worked you should now be able to find your new block in the inventory. STEP 9: Congratulations! you've made your very first block mod. You can add dependencies here and upload to steam. Press "Create Icons" to allow the mod tool to compile all assets and create an Icon Map. You can edit the mod description to your liking. STEP 8: Creating icons or editing the mod description can be done by clicking on "Share" at the top. Once you are done make sure you save the file. null/uuid and adding any data you would like. You can add additional data by right clicking on 0. Input textures by right clicking on the "File" button which opens your file explorer. STEP 7: Fill out the block data as you want. Tiling is how many blocks you place down before the texture repeats. The physics material tells the game what material the block should be: Cardboard, Fruit, Foliage, etc.

scrap mechanic all mods

Asg, Dif and Nor is a path to each texture file relative to the game files or mod files. If you right click on the UUID field you can generate a new UUID. Each block requires a UUID which helps the game link everything together. In the list, each block contains data that can be easily edited. If you want to save click "File" > "Save". The yellow text means the "File" has been changed since last save. You may be confused so let me go through some things. Create a new "Shape" by right clicking on Shape Set and go to "Add" > "Block List". STEP 6: Re-open the mod tool and click on /Objects/Database/ShapeSets/example.shapeset (you can rename this by right clicking) to open the file in the mod tool.

scrap mechanic all mods

Scrap mechanic all mods how to#

We're going to use these 512x512 texture files.įor more in-depth information about textures in Scrap Mechanic see How to Make Textures for Scrap Mechanic STEP 5: Now let's put the textures we want for our new block mod in the Textures folder Located here: Objects > Textures STEP 4: Open the folder by clicking "File" > "Open Folder" make sure to click "File" in the file explorer window. If you want you can delete the following files by right clicking on each item: /Effect/Database/EffectSets/example.json, /Particles/particles.json, /Objects/Database/rotationsets.rotationset. Double clicking on the tabs will expand them, showing the files related to the category under them.

scrap mechanic all mods

This is how you will be able to manage what is in your mod. STEP 3: After pressing "Ok" your screen should look like this. STEP 2: Type in a name for your mod and press "Ok".

scrap mechanic all mods

Then press "File" > "New Mod" > "Blocks & Parts" which creates a new Blocks and Parts mod. STEP 1: Launch the "Scrap Mechanic Mod Tool".

  • 6 Interactive Part List Functions (OUTDATED).
  • 3 How to Make Textures for Scrap Mechanic.
  • 1 How to Make a Basic Building Block Mod.











  • Scrap mechanic all mods